All characters progress at the same rate.
0 lvl 0 825 lvl 11
20 lvl 1 950 lvl 12
50 lvl 2 1100 lvl 13
100 lvl 3 1250 lvl 14
150 lvl 4 1400 lvl 15
200 lvl 5 1600 lvl 16
300 lvl 6 1800 lvl 17
400 lvl 7 2000 lvl 18
500 lvl 8 2250 lvl 19
600 lvl 9 2500 lvl 20
700 lvl 10
At level 1 players pick which type of character they want to play: Warrior, Scholar or Survivalist, also if their bonus number count* is less than 0 they can choose an additional perk for every increment up to three; ie a player with a -1 bonus number count can choose 1 perk, a player with a -3 can choose 3 perks, a player with a -15 can choose 3 perks.
Starting at level 3 and at each additional odd numbered level, a player can choose 1 perk OR raise one of the 6 main stats 1 point (18 max).
*referring to the sum of the bonuses on the 6 main stats when the character is initially rolled
Doling out the xp
Showing up on time - 1d10 bonus xp at the beginning of the session
Victory** in an encounter - 1 xp
Clever solutions to problems - 1 xp
Finding decent secrets - 1 xp
Victory** in a boss battle/extremely difficult encounter - 5 xp
Completing quests - 10 xp
**victory doesn't explicitly mean murder; victory can be achieved through talking, evasion, trapping etc
With the exception of the showing up on time bonus, all xp is given out at the end of the session
No comments:
Post a Comment