Tuesday, September 4, 2012

xp progression stuff

All characters progress at the same rate.


0         lvl 0                825    lvl 11
20       lvl 1                950    lvl 12
50       lvl 2                1100  lvl 13
100     lvl 3                1250  lvl 14
150     lvl 4                1400  lvl 15
200     lvl 5                1600  lvl 16
300     lvl 6                1800  lvl 17
400     lvl 7                2000  lvl 18
500     lvl 8                2250  lvl 19
600     lvl 9                2500  lvl 20
700     lvl 10

At level 1 players pick which type of character they want to play: Warrior, Scholar or Survivalist, also if their bonus number count* is less than 0 they can choose an additional perk for every increment up to three; ie a player with a -1 bonus number count can choose 1 perk, a player with a -3 can choose 3 perks, a player with a -15 can choose 3 perks.

Starting at level 3 and at each additional odd numbered level, a player can choose 1 perk OR raise one of the 6 main stats 1 point (18 max).

*referring to the sum of the bonuses on the 6 main stats when the character is initially rolled

Doling out the xp

Showing up on time - 1d10 bonus xp at the beginning of the session
Victory** in an encounter - 1 xp
Clever solutions to problems - 1 xp
Finding decent secrets - 1 xp
Victory** in a boss battle/extremely difficult encounter - 5 xp
Completing quests - 10 xp

**victory doesn't explicitly mean murder; victory can be achieved through talking, evasion, trapping etc

With the exception of the showing up on time bonus, all xp is given out at the end of the session

Monday, September 3, 2012

Everybody's got one

This is the maiden post of my diy/homebrew/trainwreck rpg.  Name TBD because I can't think of anything that's clever or sounds cool.  maybe I'll figure out a cool three word name using TBD so I won't have to change the tags later.  It's a mashup of olde tyme d&d, some savage worlds and fallout with a bit of sbvd and maybe some other stuff from other places*??

The main stats (3d6 per, down the line or assign to taste):
strength - brute force, bonus affects fighting damage and saves vs. immobilization or crushing
dexterity - balance, agility, bonus affects melee and ranged to-hit number and reflex type saves
constitution - hardiness, general physical well-being, bonus affects hp and saves vs. poison or disease
intelligence - understanding lore, magic, languages or artifacts, bonus affects saves vs. confusion or other mind-altering situations
charisma - number and loyalty of retainers/hirelings, bonus affects saves vs. social faux pas?? (haha it could happen)
willpower** - magic, bonus affects spell dice and saves vs. magic

rolled # |bonus
3            |-3
4-5         |-2
6-8         |-1
9-12       |0
13-15     |+1
16-17     |+2
18          |+3

At this point, add up all the bonuses. If the total is -4 or worse the player may choose to roll up another character.

other stats:
HP - all lvl 0 pcs start with 8 (modified by con)
AC - ascending AC, all lvl 0 pcs start with 8 (modified by armor)
to-hit bonus/damage - dex bonus/damage defined by weapon type
savesingle save number, all lvl 0 pcs start with 15
spell dice - die type used when casting spells, all lvl 0 pcs start with a 1d6
movement*** - die type used when moving during encounters, determined by chart below (roll 2d12)

rolled # |die type
2            |d4
3-5         |d6
6-8         |d8
9-11       |d10
12          |d12

Characters start out at lvl 0 and have no adventurer type until they reach lvl 1. Adventurer type will be covered in a later post.


*In this post or any others dealing with this game if I've unintentionally stolen anything lemme know.
**Willpower replaces wisdom b/c it's always been a fiddly bit I was never happy about.  Intelligence and willpower will work together to make a pretty neato magic system imo.  Once I get around to the post about how magic works in the game it'll make sense.. maybe.
***Yeah it's pretty gamey but I have a hard time visualizing things and the people I've played with enjoy rolling dice AND I'll have a shitload of minis to use in the upcoming months (thank you based reaper kickstarter)